Class: |
Scientist |
A determined looking girl, looking in the early twenties. Everything about her screams that she is ready to fight, and willing to take a risk. Wearing: a blood-smeared pair of safety goggles, a torn and blood-soaked white nurse's cap, a broken and blood-smeared ankh necklace, a tattered and blood-soaked dark red T-shirt, a blood-soaked NecroTech jacket, a bloodstained dark blue skirt and a blood-flecked pair of dark red shoes |
Joined: | 2010-10-20 14:42:35 |
Skills: |
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Memories of Life (Zombie is able to open doors to buildings.)
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