Class: |
Zombie |
A non-descript zombie. Wearing: a scratched and blood-smeared pair of glasses, a blood-flecked dark blue short-sleeved shirt, a blood-soaked black jacket, a bloodstained pair of blue jeans and a bloodstained pair of black shoes |
Joined: | 2010-10-19 17:23:21 |
Skills: |
- Hand-to-Hand Combat (+15% to melee attacks.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
- Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
- Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
ID:1813497 |