Class: |
Scientist |
I'm really tall, and I suck at basketball. But that is no reason to PK me, ya bastard! Wearing: a cracked and blood-smeared pair of safety goggles, a pale blue short-sleeved shirt, a torn and blood-flecked NecroTech jacket, a tattered and blood-soaked white lab coat, a pair of black trousers and a pair of black boots |
Joined: | 2010-07-10 10:02:19 |
Skills: |
- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
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