Old Jack Burton - Level 38 Military

Class: Military Instead of dreading every moment of it, this survivor actually seems to be enjoying himself. Old Jack Burton will be the very first to tell you that when it comes to living or dieing it's all in the reflexes.

Wearing: a blood-smeared pair of mirrored sunglasses, a tattered and blood-soaked pale blue baseball cap, a set of dented and blood-smeared Fort Creedy dog-tags, a torn and blood-soaked white short-sleeved shirt, a tattered and blood-soaked pair of pale blue jeans and a battered and blood-soaked pair of dark brown boots

Level:38
XP:19724 Group:Army Control Corps
Joined:2010-06-27 04:42:37 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
  • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
  • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)
Died: times
First died:
Real name:Alchemy
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