Schreiner - Level 14 Zombie

Class: Zombie A thin tall Zombie, slightly bend to the left. Looks like he was some kind of salesman in his former life. White shirt, red tie and a pair of black trousers. Already missing one ear.

Wearing: a blood-soaked white short-sleeved shirt, a tattered and bloodstained pair of black trousers and a scraped and blood-soaked pair of black shoes

Level:14
XP:98 Group:None
Joined:2010-04-05 12:37:18 Skills:
  • Hand-to-Hand Combat (+15% to melee attacks.)
  • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
  • Memories of Life (Zombie is able to open doors to buildings.)
    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)
  • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
    • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
ID:1723012
Died:21 times
First died:during the early outbreaks
Real name:
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