x75dnaflames - Level 26 Military

Class: Military See all that blood on my glasses? Kids remember, when killing zombies, allways wear a helmet, allways wear glasses, and carry a spare FAK. Otherwise that stuff wont hit your clothes, it'll hit you. Do you want zombie blood in your eyes?

Wearing: a pair of safety goggles, a set of blood-flecked Fort Creedy dog-tags, a grey short-sleeved shirt, a grey jacket, a blood-flecked pair of dark green trousers and a pair of black shoes

Level:26
XP:498 Group:Malton Rangers
Joined:2009-10-31 22:24:38 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
  • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)
Died: times
First died:
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