Bill Bornard - Level 16 Military

Class: Military A non-descript survivor.

Wearing: a blood-soaked tan long-sleeved shirt, a blood-soaked black jacket, a torn and blood-soaked pair of dark blue jeans and a blood-soaked pair of black boots

Level:16
XP:164 Group:None
Joined:2009-09-12 00:53:04 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
  • Memories of Life (Zombie is able to open doors to buildings.)
    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)
Died:48 times
First died:unknown
Real name:
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